- Level Design
- Asset Default Object
- Mechanic Game Story
- Mechanic Game Reward
- Mechanic Suburb
- Mechanic Suburbs
- Pre Game Contact
- Continuing Education
- Asset Press Tent Building
- Asset Watch Tower Building
- Asset Turret Building
- Asset Power Generator Building
- Asset Surface To Air Missile Building
- Asset Canopy Buliding
- Asset Bunker Building
- Asset Barrier Building
- Asset Anti Missile Silo Building
- Asset Shipyard Building
- Asset Missile Silo Building
- Asset Factory Building
- Asset Command Center Buiding
- Asset Air Strip Building
- Asset Armory Building
- Asset Medic Tent Building
- Mechanic Real Time Strategy Function
- Develop Source Control
- Mechanic Time of Day and Weather Change
- Tester Quality Assurance
- Mechanic Squad Function
- Design HUD GUI
- Design Menu GUI
- Develop Database Setup
- Develop Hit Detection
- Machanic Artificial Intelligence
- Design User Control
- Develop Network Support
- Asset Destroyer USS Arleigh Burke
- Asset Submarine USS South Dakota Unit
- Asset A-10 Aircraft Unit
- Asset M1A1 Tank Unit
- Asset Infantry Machine Gunner
- Environment Squad Arena Camp Ugen
- Environment Commander Camp Lagu
Mechanic Game Story
Story Summary Family disputes are some of the most bitter and enduring conflicts known to mankind. Ours is the story of a family dispute that divided an empire. Centuries later, the perspectives that caused such a severe break continue to fuel the fury of war and threaten the destruction on the remnants of a once great civilization. One man's traditionalist is another man's tyrant as one man's personal freedom is another man's irresponsible affront imperiling the very foundations of society. Additional Resources Wikis Faction One Amadi History and Development Faction Two Aminion History and Development Coen History and Development Kangee History and Development Historical Events Timeline Armament Game Story Board Forum Scrum Sprint 20170611 for Armament Assets Map Faction Two Symbol FINAL CANVAS Faction One Symbol Kangee Power Symbol Agendas Kangee History Development Aminion History Development Amadi History Development Faction One Faction Two Coen History and Development Armament Comic Factions Split Update Faction Two Wiki Faction Two Symbol Creating the Storyboard of Armament Proof of Concept Storyboard Shot Faction One Symbol
Mechanic Game Reward
Out of Game Rewards Reward system for out of game level gain: Rank Rank is based on the USMC ranking system Rank is earned by gameplay only Each time you earn a new rank you gain stats in and out of game bonus Ribbons Are earned as an achievement for accomplishing tasks in the game Ribbons are the easiest to earn Metals Are earned as an achievement for accomplishing tasks in the game Metals are harder to earn then Ribbons Dog Tags Are earned as an achievement for accomplishing tasks in the game Dog tags are the hardest reward to get
Mechanic Suburb
Suburbs Enemies or Allies on the battlefield based on contact made in-game: These are capture points. First come first served. Suburb will fire upon opposing players once an alliance has been made. Suburb will clear fog-of-war to allow enemy units to be visible. Suburb may or may not be allied with a contact. This gives the potential for allies, enemies, or neutral parties. Contact with a suburb must be made by a military unit. Additional Resources Agendas Create Suburb Agenda Abilities Suburbs Structure Model Suburb
Mechanic Suburbs
Suburbs Enemies or Allies on the battlefield based on contact made in-game: These are capture points. First come first served. Suburb will fire upon opposing players once an alliance has been made. Suburb will clear fog-of-war to allow enemy units to be visible. Suburb may or may not be allied with a contact. This gives the potential for allies, enemies, or neutral parties. Contact with a suburb must be made by a military unit. Additional Resources Agendas Create Suburb Agenda Abilities Suburbs Structure Model Suburb
Pre Game Contact
Contacts Diplomacy that will give in-game attributes to your units and operations. Geared towards gameplay effect on the battlefield: This is for battlefield diplomacy and stat boost. Contacts are selected out-of-game and have attributes they give in-game bonuses. You will risk losing the favor of a contact if you go against there wishes or political views. Contacts will not be a stable aspect of the game. They will not all be happy with you all the time... some might even hate you. Diplomacy: (Contact personality examples) Hillary Clinton Frank Underwood Human Rights Movement Activist
Design User Control
Programming Control Set for PC, MAC, Linux, Mobile, XBOX+, PS4+ Programming Unit Air Land Sea Movement
Asset Destroyer USS Arleigh Burke
USS Arleigh Burke Create Destroyer with animation and properties
Asset Submarine USS South Dakota Unit
USS South Dakota (SSN-790) Create a sub with animation and properties.