Armament

Project Title

Armament

Coming soon Armament is a real time strategy set in modern time with real weapons and equipment for pc xbox and ps4

Key Features
  • Real-Time Strategy (RTS)
  • Advanced Artificial Intelligence (AI): Player will engage in combat that will be scripted to play as real people making decisions based on events and knowledge of the battlefield
  • Extreme Customization: Each player will be able to customize their combat style to their own without worrying about duplicate players on the battlefield
  • Allies & Enemies: Around every corner not only as PVP but also PVE, war is unpredictable at times.
  • Coop and Single Player: Players are able to join a team of PVP or PVE in different scenarios
  • Game Modes: Players will enjoy numerous hours of fun with the different gameplay including deathmatch & team deathmatch
  • Tactical Advanced Team Work: Players will have to make many decisions on how to operate as a team to achieve a victory
  • New Content: New content being created by the team
  • Arcade Game Play: Players will be able to join and leave as needed so they are not tied down, you're able to play for 5 minute or 5 hours.
  • We are using a boxy clip-art style to add an element of abstract fun to the experience.

Basic Information
  • Genre:
    Modern Action Arcade Strategy Game in 3rd Person View (RTS)
  • Audience:
    Young Adults 16 ~ 26
  • Platform:
    PC, Xbox One, PS4
  • Technology:
    Unity, C#.NET, Blender, GIMP
Latest Build (PC)
Armament Installer
Updated nightly between 5 AM and 7 AM CST. Download maybe down during this time.

Concept

We are creating a unique experience that allows for a player to really take command over the battlefield. Armament will allow for unique gameplay completely customized by the strategies the player wants to use. The tides of war are always changing allowing for challenges for our players in every battle. We are gearing this game toward the goal of never repeating the same battle twice.




Vision
Armament will be played as a real-time strategy (RTS) game which has an arcade feel and manga art style. We plan on combining elements of the above screenshots into one piece of artwork on an interactive entertainment platform.

Project Documentations
No documentation available.

Agendas

Create the Universal Soldier

Create the Universal Soldier

Graphical User Interface GUI

Graphical User Interface GUI

Storyboard Joining the Military

Storyboard Joining the Military

Artificial Intelligence

Artificial Intelligence

Structure Building for RTS mode

Structure Building for RTS mode

Server Code

Server Code

User Input

User Input

Player Camera

Player Camera

Game Network Infrastructure

Game Network Infrastructure

Environment Level

Environment Level

Unit Standardized Soldier

Unit Standardized Soldier

Marketing

Marketing and Social Media

Storyboard Visuals

Storyboard Visuals

Navmesh Submersible Layer

Navmesh Submersible Layer

Figure out how to glue together navMesh areas

Figure out how to glue together navMesh areas

Kangee Introduction Storyboard

Kangee Introduction Storyboard

Thou Curator Financial Information

Thou Curator Financial Information

Incorporating Social Media

Incorporating Social Media

Visual Studio 2017 Tutorial

Visual Studio 2017 Tutorial

Armament 3rd Party Professional

Managing 3rd Party Professional

Armament Content Management System

Content Management System Creation and Guidance

Tabletop Prototyping Video Session 1

Tabletop Prototyping Video Session 1

M939 series 5ton 6x6 truck Unit Model

M939 series 5ton 6x6 truck

Asset Bundle Package

Asset Bundle Package

Navmesh Amphibious Layer

Navmesh Amphibious Layer

Add palettes to GAD

Add palettes to GAD

Kangee Introduction Script

Kangee Introduction Script

Review for Storyboard

Review for Storyboard

Social Media Background Tunes

Social Media Background Tunes

Update and Index GDD

Update and Index GDD

Fix the Building Codex

Fix the Building Codex

Consolidate lists of active members

Consolidate lists of active members

Asset Creation Wiki

Asset Creation Wiki

Put GUI Button In Unity

Put GUI Button In Unity

Transparent Water Texture

Transparent Water Texture

USS Firebolt Voxel Re design

USS Firebolt Voxel Re design

JCB HMEE Unit Model Voxel Redesign

JCB HMEE Unit Model Voxel Redesign

Infantry RPG Voxel Re design

Infantry RPG Voxel Re design

Desert Patrol Vehicle Voxel Redesign

Desert Patrol Vehicle Voxel Redesign

Command Center in Voxel

Command Center in Voxel

Abrams Tank UV Unwrap

Abrams Tank UV Unwrap

Create textures

Create textures

Testing Animation Methods

Testing Animation Methods

Short video

Short video

resource system

resource system

Infantry Walk Cycle

Infantry Walk Cycle

xml functionality

xml functionality

GUI part for unit creation

GUI part for unit creation

Command Center Structure Model

Command Center Structure

Selection circle redesign or remake

Selection circle redesign or remake

test out different ways to handle selection indicator

test out different ways to handle selection indicator

New Member Orientation

New Member Orientation

SuburbVS

Suburb

Reward SystemVS

Reward System

ReinforcementsVS

Reinforcements

In Game CurrencyVS

In Game Currency

Create Scripting SystemVS

Create Scripting System

A10 Thunderbolt II Voxel Re design

A10 Thunderbolt II Voxel Re design

USS Annapolis SSN760

USS Annapolis SSN760

Create color palate in Magica Voxel

Create color palate in Magica Voxel

Create GUI Buttons

Create GUI Buttons

GUI Border

GUI Border

Social Media Thumbnails for YouTube

Social Media Thumbnails for YouTube

MOS 0311

MOS 0311

9K38 Igla Voxel

9K38 Igla Voxel

Bell AH1 Cobra

Bell AH1 Cobra

Infantry RPG29

Infantry RPG29

GUI Unit Total

Unit Total

GUI Out of Game Currency

Out of Game Currency

GUI Game Analytic

Game Analytic

Credentials

Credentials

GUI Create User Setting

Create User Setting

GUI Create Account

Create Account

water air and submarines navMesh functionality

water air and submarines navMesh functionality

Take a look at LookAt method in unity and try to use it with tank

Take a look at LookAt method in unity and try to use it with tank

Script Tweaks for MVP

Script Tweaks for MVP

Fix bug in scriptCamera

Fix bug in scriptCamera

Buildings can only be build in close proximity of selected unit

Buildings can only be build in close proximity of selected unit

XML for UnitModel and BuildingModel

XML for UnitModel and BuildingModel

Terrain Type Difference

Terrain Type Difference

Create Infantry unit and attach to RPG29

Create Infantry unit and attach to RPG29

Create Infantry unit and attach to 9K38

Create Infantry unit and attach to 9K38

Bell UH1 Iroquois

Bell UH1 Iroquois

USS Wisconsin BB64

USS Wisconsin BB64

USS San Jacinto CG56

USS San Jacinto CG56

USS Nimitz

USS Nimitz

USS Cushing DD985

USS Cushing DD985

T54T55 voxel tank

T54T55 voxel tank

MD 500 Defender

MD 500 Defender

M978A4 Tanker Voxel

M978A4 Tanker Voxel

M939 series 5ton 6x6 Voxel truck

M939 series 5ton 6x6 Voxel truck

M163 VADS Anti Aircraft

M163 VADS Anti Aircraft

M102 howitzer Voxel

M102 howitzer Voxel

Lockheed U2

Lockheed U2

Lockheed AC130

Lockheed AC130

LAV25

LAV25

JCB HMEE

JCB HMEE

Desert Patrol Vehicle Voxel

Desert Patrol Vehicle Voxel

F4 Phantom II Voxel

F4 Phantom II Voxel

Boeing KC135 Stratotanker

Boeing KC135 Stratotanker

Adjust camera so it can tilt to side

Adjust camera so it can tilt to side

New Member Orientation

New Member Orientation

Submarine Layer

Submarine Layer

Progrid reasearch

Progrid reasearch

Units move when building is placed

Units move when building is placed

Update GDD

Update GDD

M1 Abrams voxel

M1 Abrams voxel

Voxel trees

Voxel trees

Hashing layerstags out

Hashing layerstags out

Correcting Voxel Trees

Correcting Voxel Trees

Update GAD

Update GAD

Event Action for Assets

Event Action for Assets

F14 TomCat

F14 TomCat

MVP Update Check

MVP Update Check

New Member Orientation

New Member Orientation

New Member Orientation

New Member Orientation

GUI Buttons

GUI Buttons

Animate jet

Animate jet

3D animation standards

3D animation standards

New Member Orientation

New Member Orientation

New Member Orientation

New Member Orientation

Armament Dark Work Coding

Dark work coding for our indie game development

Thou Curator Member Collaboration Utility

Thou Curator Member Collaboration Utility

Building Lay Smooth

Building Lay Smooth

Create Automation Build

Create Automation Build

Create Smiley Sprite

Create Smiley Sprite

Voxel fence

Voxel fence

Voxel flowers

Voxel flowers

Voxel rocks

Voxel rocks

Voxel grass

Voxel grass

voxel bushes

voxel bushes

Tank warfare Render

Tank warfare Render

Rendering Ship or Surface Vessel

Ship or Surface Vessel Rendering

Animate M1A2 Abram

Animate M1A2 Abram

New Member Orientation

New Member Orientation

Create Map Concept

Create Map Concept

Starting Condition

Starting Condition

Voxel concept

Voxel concept

User Interface for MVP

User Interface for MVP

The different states of the game

The different states of the game

Personality Card COMMANDER

Personality Card COMMANDER

Creating of the Storyboard in Armament

Creating of the Storyboard in Armament

Armament Animation1

Armament Animation1

Nature Sounds

Nature Sounds

Armament Logo

Armament Logo

Creating Ideaphones

Creating Ideaphones

Reviewing free assets

Reviewing free assets

Design start screen

Design start screen

Update MVP

Update MVP

Review Our MVP Status

Updating mvp for review

Refining combat UI

Refining combat UI

Prefab creation unity

Prefab creation unity

New Member Orientation

New Member Orientation

Layer and Tags discussion

Layer and Tags discussion

Graphic interface scaling with UI

Graphic interface scaling with UI

Finding the size for SML maps

Finding the size for SML maps

Creating GUI tracks

Creating GUI tracks

Buildings can only be made if unit is selected

Buildings can only be made if unit is selected

Camera move faster

Camera move faster

Units avoid structures

Units avoid structures

Script descriptions on top

Script descriptions on top

Natural and intuitive movement

Natural and intuitive movement

Unit movement orientation and tilt

Unit movement orientation and tilt

Referencing scripts in unity

Referencing scripts in unity

Refactoring rest of the code

Refactoring rest of the code

Gathering Textures for Combat GUI

Gathering Textures for Combat GUI

Update GDD

Update GDD

Building Stats Script

Building Stats Script

Set up three structure class Barracks FOB Mine

Set up three structure class Barracks FOB Mine

Destroy building

Destroy building

Considering structure update

Considering structure update

MCU Delete

MCU Delete

Create buildings

Create buildings

Structures and units wealth cost

Structures and units wealth cost

Unit Special Abilities

Unit Special Abilities

Two units Offensivesupport

Two units Offensivesupport

Spawn and Animate

Spawn and Animate

Networking Support

Networking Support

Set FOB and barracks structure

Set FOB and barracks structure

Model Unit Animation

Model Unit Animation

Menu Background Music

Menu Background Music

Create Map Resources

Create Map Resources

Audio Classes

Audio Classes

Artificial Intelligent

Artificial Intelligent

XML Data Class

XML Data Class

Units move naturally

Units move naturally

Units attacking units

Units attacking

Units attacking structure

Units attacking structure

Start spawning enemies

Start spawning enemies

Rest API Class

SQL Data Class

Resource mining

Resource mining

Particle Effects

Particle Effects

Create a resource node

Create a resource node

WinLose condition

WinLose condition

Universal selection

Universal selection

Set resource value

Set resource value

Unit Tilting with Terrain

Unit Tilting with Terrain

Refine units attacking

Refine units attacking

New Member Orientation

New Member Orientation

Correcting RTSCameraController

Correcting RTSCameraController

Buildings are able to be selected

Buildings are able to be selected

Building Spawning units

Building Spawning units

Reviewing the project

Reviewing the project

Movment track pt 2

Movment track pt 2

Natural movement

Natural movement

Unit can be destroyed

Unit can be destroyed

Units selection circle

Units selection circle

Unit Stats Script

Unit Stats Script

Create Armament Text with TextMesh Pro

Create Armament Text with TextMesh Pro

Update GDD

Update GDD

Create MVP

Applying scripts to a scene in unity

Support units mining resource node

Support units mining resource node

Armament Website Maintenance

Armament Website Maintenance

Proof of Concept Storyboard Shot

Proof of Concept Storyboard Shot

Dowloading Free 3d Models

Dowloading Free 3d Models

Unit Movement

Unit Movement

Unit and Building Selection

Unit and Building Selection

Object Pooler Script

Object Pooler Script

Ingame Menu

Ingame Menu

Game Manager

Game Manager

Camera Movement

Camera Movement

Building Stats

Building Stats

Building Creation

Building Creation

Basic unit properties

Basic unit properties

Action Queue

Action Queue

Project Compilation

Project Compilation

Create Skill Abilities for Officer

Create Skill Abilities for Officer

Reinforcement Abilities

Reinforcement Abilities

Create Suburb Agenda Abilities

Create Suburb Agenda Abilities

New Member Orientation

New Member Orientation

Projectile Firing

Projectile Firing

New Member Orientation

New Member Orientation

New Member Orientation

New Member Orientation

Create HUD for Game

Create HUD for Game

Oil pump Model

FOB Building Resource Oil

Personality Card ADVOCATE

Personality Card DIPLOMAT

Coen HistoryDevelopment

Coen HistoryDevelopment

Historical Events Timeline

Historical Events Timeline

Personality Card ENTREPRENEUR

Personality Card ENTREPRENEUR

Personality Card DEFENDER

Personality Card DEFENDER

Kangee History Development

Kangee HistoryDevelopment

Contact affiliated with Faction Two

Contact affiliated with Faction Two

Contact with no affiliation

Contact with no affiliation

Contact affiliated with Faction One

Contact affiliated with Faction One

Update Faction Two Wiki

Update Faction Two Wiki

Personality Traits

Personality Traits

Faction Two Wiki

Faction Two Wiki

Faction One Wiki

Faction One Wiki

Aminion HistoryDevelopment

Aminion HistoryDevelopment

Amadi HistoryDevelopment

Amadi HistoryDevelopment

Lockheed C130 Hercules

Lockheed C130 Hercules

F4 Phantom II Unit Model

F4 Phantom II Unit Model

MD 500 Defender Unit Model

MD 500 Defender Unit Model

Create prefab from isgamable assets

Create prefab from isgamable assets

Recreate the Xenko User Interface In Game Hud

Recreate the Xenko User Interface Out Of Game

Simple splash screen and main menu

Simple splash screen and main menu

Rendering Action for Armament

Action Shot for Armament

Create Armament Landing Website Page

Create Armament Landing Website Page

Props Folder Organized

Props Folder Organized

Convert 3d standards wiki to work with unity

Convert 3d standards wiki to work with unity

Assign taxonomy

Assign taxonomy

Concept for Officer Idea

Concept for Officer Idea

Moving Assets to Unity

Moving Assets to Xenko

USS Annapolis SSN760 Model

USS Annapolis SSN760

Graphical User Interface Art

Graphical User Interface Art

Bundled Feature Request

Clickable Movable Units

Asset Purchase

Asset Purchase

2D Background Screen

2D Menu Screen

Splash Screen Sound

Splash Screen Sound

Art for UI

Art for UI

Create User Interface

Create User Interface

Create Cartoon Button

Create Cartoon Button

Lord of War

Lord of War

Faction Two Symbol

Faction Two Symbol

Armament Logo

Armament Logo

Commando Calls

Commando Calls

Assign Effects to Traits

Assign Effects to Traits

List of Bonuses and Penalties

List of Bonuses and Penalties

Officers

Officers

Composition and Strategy Pattern

Composition and Strategy Pattern

Proof of Concept Internal Menu System

Proof of Concept Internal Menu System

Surface to Air Missile Structure Model

FOB Building Surface to Air Missle