Armament
Coming soon Armament is a real time strategy set in modern time with real weapons and equipment for pc xbox and ps4
- Real-Time Strategy (RTS)
- Advanced Artificial Intelligence (AI): Player will engage in combat that will be scripted to play as real people making decisions based on events and knowledge of the battlefield
- Extreme Customization: Each player will be able to customize their combat style to their own without worrying about duplicate players on the battlefield
- Allies & Enemies: Around every corner not only as PVP but also PVE, war is unpredictable at times.
- Coop and Single Player: Players are able to join a team of PVP or PVE in different scenarios
- Game Modes: Players will enjoy numerous hours of fun with the different gameplay including deathmatch & team deathmatch
- Tactical Advanced Team Work: Players will have to make many decisions on how to operate as a team to achieve a victory
- New Content: New content being created by the team
- Arcade Game Play: Players will be able to join and leave as needed so they are not tied down, you're able to play for 5 minute or 5 hours.
- We are using a boxy clip-art style to add an element of abstract fun to the experience.
- Genre:
Modern Action Arcade Strategy Game in 3rd Person View (RTS) - Audience:
Young Adults 16 ~ 26 - Platform:
PC, Xbox One, PS4 - Technology:
Unity, C#.NET, Blender, GIMP
Armament Installer
Updated nightly between 5 AM and 7 AM CST. Download maybe down during this time.
We are creating a unique experience that allows for a player to really take command over the battlefield. Armament will allow for unique gameplay completely customized by the strategies the player wants to use. The tides of war are always changing allowing for challenges for our players in every battle. We are gearing this game toward the goal of never repeating the same battle twice.
Vision
Armament will be played as a real-time strategy (RTS) game which has an arcade feel and manga art style. We plan on combining elements of the above screenshots into one piece of artwork on an interactive entertainment platform.
Project Documentations
Agendas
Create the Universal Soldier
Create the Universal Soldier
Graphical User Interface GUI
Graphical User Interface GUI
Storyboard Joining the Military
Storyboard Joining the Military
Artificial Intelligence
Artificial Intelligence
Structure Building for RTS mode
Structure Building for RTS mode
Projectiles Bullet etc
Projectiles
Server Code
Server Code
User Input
User Input
Player Camera
Player Camera
Game Network Infrastructure
Game Network Infrastructure
Environment Level
Environment Level
Unit Standardized Soldier
Unit Standardized Soldier
Marketing
Marketing and Social Media
Storyboard Visuals
Storyboard Visuals
Navmesh Submersible Layer
Navmesh Submersible Layer
Figure out how to glue together navMesh areas
Figure out how to glue together navMesh areas
Kangee Introduction Storyboard
Kangee Introduction Storyboard
Thou Curator Financial Information
Finances 1st qtr 2018
Thou Curator Financial Information
Thou Curator Financial Information
Incorporating Social Media
Incorporating Social Media
Visual Studio 2017 Tutorial
Visual Studio 2017 Tutorial
Armament 3rd Party Professional
Managing 3rd Party Professional
Armament Content Management System
Content Management System Creation and Guidance
Tabletop Prototyping Video Session 1
Tabletop Prototyping Video Session 1
M939 series 5ton 6x6 truck Unit Model
M939 series 5ton 6x6 truck
M978A4 FUEL Unit Model
M978A4 FUEL
M102 howitzer Unit Model
M102 howitzer
Asset Bundle Package
Asset Bundle Package
MD 500 Defender Unit Model
MD 500 Defender
F4 Phantom II Unit Model
F4 Phantom II
Navmesh Amphibious Layer
Navmesh Amphibious Layer
Add palettes to GAD
Add palettes to GAD
Kangee Introduction Script
Kangee Introduction Script
Review for Storyboard
Review for Storyboard
Social Media Background Tunes
Social Media Background Tunes
Update and Index GDD
Update and Index GDD
Fix the Building Codex
Fix the Building Codex
Consolidate lists of active members
Consolidate lists of active members
Asset Creation Wiki
Asset Creation Wiki
Put GUI Button In Unity
Put GUI Button In Unity
Transparent Water Texture
Transparent Water Texture
USS Firebolt Voxel Re design
USS Firebolt Voxel Re design
JCB HMEE Unit Model Voxel Redesign
JCB HMEE Unit Model Voxel Redesign
Infantry RPG Voxel Re design
Infantry RPG Voxel Re design
Desert Patrol Vehicle Voxel Redesign
Desert Patrol Vehicle Voxel Redesign
Command Center in Voxel
Command Center in Voxel
Abrams Tank UV Unwrap
Abrams Tank UV Unwrap
Create textures
Create textures
Testing Animation Methods
Testing Animation Methods
Tank Animation v2 per Guess John
Tank Animation Tracks
Short video
Short video
resource system
resource system
Infantry Walk Cycle
Infantry Walk Cycle
xml functionality
xml functionality
GUI part for unit creation
GUI part for unit creation
Command Center Structure Model
Command Center Structure
Selection circle redesign or remake
Selection circle redesign or remake
test out different ways to handle selection indicator
test out different ways to handle selection indicator
New Member Orientation
New Member Orientation
SuburbVS
Suburb
Reward SystemVS
Reward System
ReinforcementsVS
Reinforcements
In Game CurrencyVS
In Game Currency
Create Scripting SystemVS
Create Scripting System
A10 Thunderbolt II Voxel Re design
A10 Thunderbolt II Voxel Re design
USS Annapolis SSN760
USS Annapolis SSN760
Create color palate in Magica Voxel
Create color palate in Magica Voxel
Create GUI Buttons
Create GUI Buttons
GUI Border
GUI Border
Social Media Thumbnails for YouTube
Social Media Thumbnails for YouTube
MOS 0311
MOS 0311
9K38 Igla Voxel
9K38 Igla Voxel
Bell AH1 Cobra
Bell AH1 Cobra
Infantry RPG29
Infantry RPG29
Tank Animation Turret
Tank Animation
GUI Unit Total
Unit Total
GUI Out of Game Currency
Out of Game Currency
GUI Game Analytic
Game Analytic
Credentials
Credentials
GUI Create User Setting
Create User Setting
GUI Create Account
Create Account
water air and submarines navMesh functionality
water air and submarines navMesh functionality
Take a look at LookAt method in unity and try to use it with tank
Take a look at LookAt method in unity and try to use it with tank
Script Tweaks for MVP
Script Tweaks for MVP
Fix bug in scriptCamera
Fix bug in scriptCamera
Buildings can only be build in close proximity of selected unit
Buildings can only be build in close proximity of selected unit
XML for UnitModel and BuildingModel
XML for UnitModel and BuildingModel
Terrain Type Difference
Terrain Type Difference
Create Infantry unit and attach to RPG29
Create Infantry unit and attach to RPG29
Create Infantry unit and attach to 9K38
Create Infantry unit and attach to 9K38
Bell UH1 Iroquois
Bell UH1 Iroquois
USS Wisconsin BB64
USS Wisconsin BB64
USS San Jacinto CG56
USS San Jacinto CG56
USS Nimitz
USS Nimitz
USS Cushing DD985
USS Cushing DD985
T54T55 voxel tank
T54T55 voxel tank
MD 500 Defender
MD 500 Defender
M978A4 Tanker Voxel
M978A4 Tanker Voxel
M939 series 5ton 6x6 Voxel truck
M939 series 5ton 6x6 Voxel truck
M163 VADS Anti Aircraft
M163 VADS Anti Aircraft
M102 howitzer Voxel
M102 howitzer Voxel
Lockheed U2
Lockheed U2
Lockheed AC130
Lockheed AC130
LAV25
LAV25
JCB HMEE
JCB HMEE
Desert Patrol Vehicle Voxel
Desert Patrol Vehicle Voxel
F4 Phantom II Voxel
F4 Phantom II Voxel
Boeing KC135 Stratotanker
Boeing KC135 Stratotanker
Adjust camera so it can tilt to side
Adjust camera so it can tilt to side
New Member Orientation
New Member Orientation
Submarine Layer
Submarine Layer
Progrid reasearch
Progrid reasearch
Units move when building is placed
Units move when building is placed
Update GDD
Update GDD
M1 Abrams voxel
M1 Abrams voxel
Voxel trees
Voxel trees
Hashing layerstags out
Hashing layerstags out
Correcting Voxel Trees
Correcting Voxel Trees
Update GAD
Update GAD
Event Action for Assets
Event Action for Assets
F14 TomCat
F14 TomCat
MVP Update Check
MVP Update Check
Voxel crates and barrels
Voxel crates
New Member Orientation
New Member Orientation
New Member Orientation
New Member Orientation
GUI Buttons
GUI Buttons
Animate jet
Animate jet
3D animation standards
3D animation standards
New Member Orientation
New Member Orientation
New Member Orientation
New Member Orientation
Armament Dark Work Coding
Dark work coding for our indie game development
Thou Curator Member Collaboration Utility
Thou Curator Member Collaboration Utility
Building Lay Smooth
Building Lay Smooth
Create Automation Build
Create Automation Build
Create Smiley Sprite
Create Smiley Sprite
Voxel fence
Voxel fence
Voxel flowers
Voxel flowers
Voxel rocks
Voxel rocks
Voxel grass
Voxel grass
voxel bushes
voxel bushes
Tank warfare Render
Tank warfare Render
Rendering Ship or Surface Vessel
Ship or Surface Vessel Rendering
Rendering Infantry Action shot
Infantry Action shot
Rendering APC Action Shot
APC Action shot
Rendering Aircraft Scene
Plane Rendering
Animate M1A2 Abram
Animate M1A2 Abram
New Member Orientation
New Member Orientation
Create Map Concept
Create Map Concept
Starting Condition
Starting Condition
Voxel concept
Voxel concept
User Interface for MVP
User Interface for MVP
The different states of the game
The different states of the game
Personality Card COMMANDER
Personality Card COMMANDER
Creating of the Storyboard in Armament
Creating of the Storyboard in Armament
Armament Animation1
Armament Animation1
Nature Sounds
Nature Sounds
Armament Logo
Armament Logo
Creating Ideaphones
Creating Ideaphones
Reviewing free assets
Reviewing free assets
Design start screen
Design start screen
Update MVP
Update MVP
Review Our MVP Status
Updating mvp for review
Refining combat UI
Refining combat UI
Prefab creation unity
Prefab creation unity
New Member Orientation
New Member Orientation
Layer and Tags discussion
Layer and Tags discussion
Graphic interface scaling with UI
Graphic interface scaling with UI
Finding the size for SML maps
Finding the size for SML maps
Creating GUI tracks
Creating GUI tracks
Buildings can only be made if unit is selected
Buildings can only be made if unit is selected
Camera move faster
Camera move faster
Units avoid structures
Units avoid structures
Script descriptions on top
Script descriptions on top
Natural and intuitive movement
Natural and intuitive movement
Unit movement orientation and tilt
Unit movement orientation and tilt
Referencing scripts in unity
Referencing scripts in unity
Refactoring rest of the code
Refactoring rest of the code
Gathering Textures for Combat GUI
Gathering Textures for Combat GUI
Update GDD
Update GDD
Building Stats Script
Building Stats Script
Set up three structure class Barracks FOB Mine
Set up three structure class Barracks FOB Mine
Destroy building
Destroy building
Considering structure update
Considering structure update
MCU Delete
MCU Delete
Create buildings
Create buildings
Structures and units wealth cost
Structures and units wealth cost
Unit Special Abilities
Unit Special Abilities
Two units Offensivesupport
Two units Offensivesupport
Spawn and Animate
Spawn and Animate
Networking Support
Networking Support
Set FOB and barracks structure
Set FOB and barracks structure
Model Unit Animation
Model Unit Animation
Menu Background Music
Menu Background Music
Create Map Resources
Create Map Resources
Audio Classes
Audio Classes
Artificial Intelligent
Artificial Intelligent
XML Data Class
XML Data Class
Units move naturally
Units move naturally
Units attacking units
Units attacking
Units attacking structure
Units attacking structure
Start spawning enemies
Start spawning enemies
Rest API Class
SQL Data Class
Resource mining
Resource mining
Particle Effects
Particle Effects
Create a resource node
Create a resource node
WinLose condition
WinLose condition
Universal selection
Universal selection
Set resource value
Set resource value
Unit Tilting with Terrain
Unit Tilting with Terrain
Refine units attacking
Refine units attacking
New Member Orientation
New Member Orientation
Correcting RTSCameraController
Correcting RTSCameraController
Buildings are able to be selected
Buildings are able to be selected
Building Spawning units
Building Spawning units
Reviewing the project
Reviewing the project
Movment track pt 2
Movment track pt 2
Natural movement
Natural movement
Unit can be destroyed
Unit can be destroyed
Units selection circle
Units selection circle
Unit Stats Script
Unit Stats Script
Create Armament Text with TextMesh Pro
Create Armament Text with TextMesh Pro
Update GDD
Update GDD
Create MVP
Applying scripts to a scene in unity
Support units mining resource node
Support units mining resource node
Armament Website Maintenance
Armament Website Maintenance
Proof of Concept Storyboard Shot
Proof of Concept Storyboard Shot
Dowloading Free 3d Models
Dowloading Free 3d Models
Unit Movement
Unit Movement
Unit and Building Selection
Unit and Building Selection
Object Pooler Script
Object Pooler Script
Ingame Menu
Ingame Menu
Game Manager
Game Manager
Camera Movement
Camera Movement
Building Stats
Building Stats
Building Creation
Building Creation
Basic unit properties
Basic unit properties
Action Queue
Action Queue
Project Compilation
Project Compilation
Create Skill Abilities for Officer
Create Skill Abilities for Officer
Reinforcement Abilities
Reinforcement Abilities
Create Suburb Agenda Abilities
Create Suburb Agenda Abilities
New Member Orientation
New Member Orientation
Projectile Firing
Projectile Firing
New Member Orientation
New Member Orientation
New Member Orientation
New Member Orientation
Create HUD for Game
Create HUD for Game
Oil pump Model
FOB Building Resource Oil
Personality Card ADVOCATE
Personality Card DIPLOMAT
Coen HistoryDevelopment
Coen HistoryDevelopment
Historical Events Timeline
Historical Events Timeline
Personality Card ENTREPRENEUR
Personality Card ENTREPRENEUR
Personality Card DEFENDER
Personality Card DEFENDER
Kangee History Development
Kangee HistoryDevelopment
Contact affiliated with Faction Two
Contact affiliated with Faction Two
Contact with no affiliation
Contact with no affiliation
Contact affiliated with Faction One
Contact affiliated with Faction One
Update Faction Two Wiki
Update Faction Two Wiki
Personality Traits
Personality Traits
Faction Two Wiki
Faction Two Wiki
Faction One Wiki
Faction One Wiki
Aminion HistoryDevelopment
Aminion HistoryDevelopment
Amadi HistoryDevelopment
Amadi HistoryDevelopment
Proof of Concept External User Interface and Menu System
Proof of Concept Menu System
Lockheed C130 Hercules
Lockheed C130 Hercules
Infantry RPG29 Unit Model
Infantry RPG29
F4 Phantom II Unit Model
F4 Phantom II Unit Model
9K38 Igla Unit Model
9K38 Igla
MD 500 Defender Unit Model
MD 500 Defender Unit Model
Create prefab from isgamable assets
Create prefab from isgamable assets
Recreate the Xenko User Interface In Game Hud
Recreate the Xenko User Interface Out Of Game
Simple splash screen and main menu
Simple splash screen and main menu
Rendering Action for Armament
Action Shot for Armament
Heads Up Display HUD for Armament
GUI Image
Create Armament Landing Website Page
Create Armament Landing Website Page
Props Folder Organized
Props Folder Organized
Convert 3d standards wiki to work with unity
Convert 3d standards wiki to work with unity
Assign taxonomy
Assign taxonomy
Concept for Officer Idea
Concept for Officer Idea
Moving Assets to Unity
Moving Assets to Xenko
USS Annapolis SSN760 Model
USS Annapolis SSN760
Graphical User Interface Art
Graphical User Interface Art
Bundled Feature Request
Clickable Movable Units
Asset Purchase
Asset Purchase
2D Background Screen
2D Menu Screen
Splash Screen Sound
Splash Screen Sound
Art for UI
Art for UI
Create User Interface
Create User Interface
Create Cartoon Button
Create Cartoon Button
Lord of War
Lord of War
Faction Two Symbol
Faction Two Symbol
Sound Asset set to IsGameable
Move Assets
Armament Logo
Armament Logo
Commando Calls
Commando Calls
Assign Effects to Traits
Assign Effects to Traits
List of Bonuses and Penalties
List of Bonuses and Penalties
Officers
Officers
Composition and Strategy Pattern
Composition and Strategy Pattern
Proof of Concept Internal Menu System
Proof of Concept Internal Menu System
Surface to Air Missile Structure Model
FOB Building Surface to Air Missle